Video Game Development

Building gameplay systems and atmospheric environments with Unreal Engine 5.5.

This page tracks active development, prototypes, and environment studies.

View on itch.io
Builds + devlogs (when available)

Featured Project: Still Dawn (Prototype)

In Development

Survival-horror prototype exploring tank controls, interaction, and UI flow.

What I built
  • Enhanced Input setup for gameplay + pause/menu states
  • Tank-style movement and camera behavior
  • UI menu flow (pause/options/return)
Tools
Unreal Engine 5.5 Blueprints UI 3D Art Pipeline
Next milestones
  • Interact/pickup/inspect loop
  • Save/load placeholder
  • Vertical-slice room with lighting pass

Environment & 3D Studies

Lighting/material studies and mood exploration (Maya/ZBrush/SolidWorks background).

Lighting Study
Lighting Study
Render
Color pass / mood exploration.
Environment Study
Environment Study
Render
Scene composition and materials pass.

Prototypes & Experiments

Small systems I build to learn quickly and reuse in larger projects.

Pause Menu (Enhanced Input)
Input mapping + UI state management.
UE 5.5 Enhanced Input UI

Contact Me

email: [email protected]

linkedin: Jesus M. Rodriguez